馃帀 Happy 19th Birthday to Danbooru! 馃帀
Danbooru

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MTL-ed Commentary (with slight modification) said:

I personally felt a certain emotion when I equipped Caam with the "Tailwind of Gusto" spell in MD, so I drew this!
I hope they have the kind of bond and trust that only an older sister duo can have.

Man, I wish I still have confidence for running Gusto on Master Duel in this day and age as this artist has. Kudos to them.

(Caam and Reeze are still top-tier waifu to me. You can't change my mind.)

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    rosaq said:

    does anyone even use this website

    It's a matter of simple logic. If no one used the site, nothing would get uploaded. If nothing got uploaded, the mods would have no reason to keep the site up. Now considering that new stuff is CONSTANTLY being posted and the site is up and running.....even someone with Tik Tok brain rot should be able to answer your question.

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    rosaq said:

    does anyone even use this website

    D潭虄虣o痰虗太n潭處太'谭蜖蛶t檀蛬汰 檀虖蛨t檀虉蛽r潭虗虨u檀虌蜄s谈蛼抬t檀虜蜄 谈虙蹋a潭蜐蛥n谈虤蛪y谈蛯蜏o檀蜐虨n谈虁毯e潭虝蛿.痰蛝虧 潭虓蜌 谭虜蛥E潭蜖蜋v谈虓蛿e檀虊挞r檀虖摊y谈叹蜋o谈叹蛥n谈虅蛨e痰蜆蛪 潭虌蛨h潭蜅蛥a潭虊胎s檀處虠 檀虉虩b痰探胎e潭蛝蛪e谈虉滩n檀蜅胎 谈虂蜁r谈虝蜏e痰虤瘫p檀虛汰l谭處號a檀虅太c谈蛠虦e谭虛蛧d痰蛡贪.痰虆挞

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    Context for the joke here: The Japanese version of Battle Network 2 had a glitched interaction between certain objects. The Prism chip would create a crystal prism that caused any attack that hit it to spread out and create area of effect damage. The TreeBomb chips were thrown attacks that left a seed on the ground that would eventually turn into a series of wooden spikes that travelled along the ground. If you threw this seed into a prism, it would cause damage on every frame the two objects occupied the same tile, resulting in enemies and bosses quickly losing HP. This interaction was fixed in the international release of the game, but deliberately left intact in the Japanese Advance Collection re-release of the game.

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    T-A-C said:

    Context for the joke here: The Japanese version of Battle Network 2 had a glitched interaction between certain objects. The Prism chip would create a crystal prism that caused any attack that hit it to spread out and create area of effect damage. The TreeBomb chips were thrown attacks that left a seed on the ground that would eventually turn into a series of wooden spikes that travelled along the ground. If you threw this seed into a prism, it would cause damage on every frame the two objects occupied the same tile, resulting in enemies and bosses quickly losing HP. This interaction was fixed in the international release of the game, but deliberately left intact in the Japanese Advance Collection re-release of the game.

    But only disabled in a PvP game.

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